/**
 *  @file staticRepresentation.h
 *
 *  @date 16-nov-2009
 *  @author eclipse
 */

#ifndef STATICREPRESENTATION_H_
#define STATICREPRESENTATION_H_

#include "representation.h"

namespace si
{

/**
 * This class will represent any game entity that's a static sprite i.e. is made
 * up out of exactly one frame. Multistate representations are made up out of several
 * StaticRepresentations.
 */

class StaticRepresentation: public si::Representation
{
};

}

#endif /* STATICREPRESENTATION_H_ */
